
Christmas at The Square
Grotto environments / full-scale 3D / production delivery
Developed at Nebula Creative / collaborative agency deliveryView full case study ↗Hi, I'm
Multimedia Designer ✦ 3D Artist ✦ Creative Problem Solver
I turn ideas into experiences
people can feel.

(no. 01) / character worlds
Character-led ideas developed from sketch to 3D, then expanded into campaigns and physical products by the Nebula Creative team.
yes, they became real toys ↗Selected client characters designed and modelled by Bia Busnello as Senior Multimedia Designer at Nebula Creative. Campaign development and physical production were delivered collaboratively by the agency team and production partners.

Original character / 3D modelling

Official mascot adaptation / 3D

Original character / 3D modelling
(personal studies) / the ones with a soul
UrsineCharacter posing + cinematic lighting
StitchSculpting + form and material study
LinoOriginal character + shape language
VovóFirst human character + look development(no. 02) / motion
A fast tour through projects where design, animation, 3D and storytelling share the same timeline.
See an earlier 3D animation study ↗(no. 03) / 3D
3D as a decision-making tool: testing scale, circulation, materials and real-world placement before fabrication begins.
Christmas at The Square was developed by Bia Busnello at Nebula Creative in collaboration with the agency's creative, production and client teams.

Grotto environments / full-scale 3D / production delivery
Developed at Nebula Creative / collaborative agency deliveryView full case study ↗(no. 04) / graphic design
Branding, campaigns, print and visual systems — selected work across different clients and formats.





five projects, five very different tabs ✎
(no. 05) / websites + digital
Digital experiences designed with the same attention to identity, storytelling and detail — from campaign microsites to full brand websites.



(no. 06) / about
Nice to meet you ✦
I'm Bia — a Brazilian Senior Multimedia Designer based in Dublin. For 10+ years, I've moved between graphic design, motion, 3D, WordPress and character-led campaigns, always looking for the idea that makes everything click.
Before that, I taught computer graphics in Brazil. It still shapes how I work: curious, hands-on and always trying to make a complicated thing feel beautifully clear.

Things I use to make things
(no. 07) / contact
Available for creative collaborations, character worlds, motion, design and briefs that begin with “this might sound a little crazy…”