Bia Busnello
3D + spatial work ↙

3D spatial visualisation · Environmental design · 2025

CHRISTMAS.
AT THE SQUARE

Designing a Christmas world at full scale.

A multi-zone Christmas experience developed for The Square Tallaght, bringing spatial concept, 3D visualisation, environmental graphics, character and motion into one connected visitor journey.

The Square TallaghtMulti-zone retail experienceCreated at Nebula Creative
Enter the project
Santa's Toy Workshop Grotto shown from 3D visualisation to its built installation
Grotto / concept → production
Approved front concept for the Toy Workshop Grotto
approved spatial direction
one story, across the whole mall ✦
  1. 01Brief
  2. 02System
  3. 03Grotto
  4. 04Technical
  5. 05Interaction
  6. 06Arch
  7. 07Real life

01 / the challenge

Not one decoration. One connected world.

The brief was not to decorate a single location, but to create a coherent seasonal world across a working shopping centre — balancing storytelling, visitor flow, fabrication requirements and recognisable brand moments.

My contribution

My contribution included spatial concept development, 3D modelling and visualisation, technical studies, environmental graphics and animated mascot content for the in-venue screens.

Overall floor plan for the Toy Workshop Grotto
overall floor space
Annotated traffic-flow study for the Toy Workshop Grotto
traffic flow + scenic placement

02 / the spatial system

One visual world, multiple spaces.

The same visual language extended beyond the main grotto into the Winter Garden, customer-service touchpoints, mall installations and supporting graphics — creating consistency across the full experience.

Technical overview connecting the Winter Garden scenery, characters and visitor touchpoints
Grotto · Winter Garden · travelator · customer serviceDifferent zones, planned as one connected system.
01 / Main Grotto02 / Interactive rooms03 / Winter Garden04 / Landmark arch05 / Service touchpoints06 / Digital screens

03 / the grotto

The story's main stage.

The main grotto evolved from spatial and traffic-flow studies into a detailed visual system prepared to guide production. The development explored scale, circulation, transparent display areas, lighting, moving elements, digital screens and the relationship between the tower, workshop and interactive rooms.

Clay render of the Toy Workshop Grotto environment
architectural blockout / clay study
Four approved views of the coloured Toy Workshop Grotto
colour, signage + viewing angles
Toy Workshop Grotto components being fabricated
the design entering production

04 / technical development

Magic, with measurements.

Spatial studies turned the concept into build-ready decisions — testing circulation, scale, sightlines, lighting and screen placement before fabrication.

Visitor flow · Scale · Sightlines · Lighting · Fabrication

Top-view spatial study of the Grotto with red arrows mapping visitor circulation
visitor flow / circulation + sightlines
Annotated spatial plan for the interactive Grotto games area
interactive room / placement + production guidance

05 / designed for interaction

More than a backdrop.

The interior was designed as an experience rather than a backdrop, combining tactile activities, playful installations, digital content and character-led details throughout the visitor journey.

Clay top-view render planning the interactive Grotto interior
spatial plan / interactive interior
Built Grotto interior with decorated ceiling, lights and interactive room details
built interior / detail + atmosphere

06 / supporting spaces

The world continued outside the Grotto.

Winter Garden scenes, customer-service touchpoints and smaller installations carried the same character, colour and storytelling language through the mall.

continuity lives in the details ↗
3D spatial concept for the Winter Garden Christmas installation
Winter Garden / 3D spatial concept
The completed Winter Garden installation within The Square Tallaght
Winter Garden / physical execution
Christmas customer-service reception touchpoint installed in front of the Grotto
customer service / real-life branded touchpoint

07 / a landmark within the mall

A portal into the Toy Workshop.

The travelator arch translated the Toy Workshop identity into a large-scale spatial landmark, designed around the mall's existing architecture, circulation and sightlines.

Front 3D visualisation of the Toy Workshop travelator arch
3D visualisation / concept
The completed Toy Workshop arch installed over the mall travelator
real installation / full-scale landmark

08 / the digital layer

Characters moved through the space, too.

Animated mascot content extended the physical world onto the in-venue screens, creating continuity between character, environment and digital touchpoints.

View the animation in Motion →
Cheeky character animation running on a physical screen inside the Grotto
character animation / integrated into the physical environment

09 / from visualisation to real life

The idea left the screen.

From 3D studies and technical guidance to full-scale installations, the project demonstrates how visualisation can align storytelling, production and real-world experience before fabrication begins.

Spatial concept development, 3D modelling and visualisation, technical studies, environmental graphics and screen animation by Bia Busnello for Nebula Creative.

Fabrication, production and installation were delivered collaboratively by the Nebula Creative team and specialist project partners.